Friday, September 08, 2006

COLECOVISION

The cartridge pictured is supposed to be Bump n' Jump. also beloved were Donkey Kong, both regular and junior. Time Pilot, Cosmic Avenger, and Looping, with music by J.S. Bach. And of course there wa sthe entire library of Atari 2600 games which worked on the Colecovision via the unbelieveable expansion unit.

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7 Comments:

Blogger K.B. said...

excellent. Nice bitmap technique.

10:15 AM  
Blogger Unknown said...

Yes! I had the expansion unit. In the end, it was the only way I could play Atari games because my 2600 bit the dust.

I must ask, was this painted pixel by pixel or was it dome some other way?

11:16 AM  
Blogger Phil G said...

Not pixel by pixel, as it were, but lots of line tool and one-pixel pencil. Always with the "anti-aliased" check box turned off. I line tooled the edges, then paint bucket filled with a tolerance of zero.

In this one, I went with "perspective" at 45 degree angles, which let me use the checkerboard of the transparent background as a diagonal grid reference.

8-bit painting is so fun, I can't promise that I won't do more of it in the future.

Thanks for kind words, guys!

p

11:34 AM  
Blogger Lauren said...

hahaha this is great :-)

4:37 PM  
Blogger Jav said...

What the hell is this!?

5:57 PM  
Blogger boob said...

I never had one of these but distinctly remember the "jog/shuttle" wheel and the phone cord cable (which is beautifully rendered here btw)

Have you ever see the tutorials on how to do pixel art? There are a lotta rules and tricks people use to achieve just about anything. For example: Make a large square. Rotate it 45 degrees. Now squish it on the horizontal axis by 50%. You'll have an slightly elongated diamond that all other lines must be parallel or perpendicular to. At least some ways of pixel art thinking.

Enough blabbin'. Stylin' as always Phil.

12:50 AM  
Blogger eshwaaz said...

Another excellent use of the lo-res approach; perfect for the subject matter. Very cool, and very fun.

12:00 PM  

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